Juggling has been part of my life for years — long before either of these simulators existed. These two projects grew out of that background and a curiosity about the physics underneath the pattern: what actually determines where a ball crosses, how asymmetry in your arms shows up in the arc, why bounce juggling behaves differently from a standard toss cascade.
Both were built collaboratively with Claude — working through the projectile math, the siteswap timing, and the visual presentation together, one iteration at a time.
Fuller backstory in progress — check world-gone-mad-juggling.com for more on the juggling side of things.